PROJECT METHOD FOR TEACHING 3D DESIGN SYSTEMS TO FUTURE ENGINEERS-TEACHERS
DOI:
https://doi.org/10.25128/2415-3605.20.2.5Abstract
The article substantiates the relevance of the introduction of new methods and technologies of teaching in modern engineering-pedagogical education, which will provide quality training of specialists in the field of computer 3D design in connection with demand of society for the use of three-dimensional design technologies in all fields of human activity: engineering, education, art , architecture, design, construction, etc. The following methods of studying 3D design systems in professional training of future engineers-teachers in the field of computer technology have been considered in accordance with three directions of three-dimensional design: engineering design of technological. architectural objects, and production systems; development of modern methodical materials for studying three-dimensional design and printing technologies; teaching technologies of three-dimensional design to future specialists, whose professional activity involves the use of three-dimensional graphics. A review of scientific publications devoted to the study of three-dimensional design in higher education has been carried out. The analysis of current methods of teaching graphic disciplines states to the fact that most of them provide the formation of skills and abilities of students in the system of two-dimensional graphic training, whereas the issues of three-dimensional design remain poorly studied. The purpose of the article is to describe the methodology for teaching three-dimensional design systems to future engineers-teachers in the field of computer technology using the project method to determine the optimal strategy for development of both engineering and pedagogical components of their professional development. The article studies the use of the project method based on a systematic approach in the study of three-dimensional computer design to enhance the creative and research potential of students of engineering-pedagogical specialities. The paper introduces a model of professional activity in 3D design with a detailed justification of all its stages: analysis, animation, modeling, texturing, visualization and report for students’ effective understanding of the sequence of these stages and the peculiarities of working with them; Autodesk software product – 3ds MAX was used as the main design tool. An algorithm for the use of the project method was developed on the example of studying the discipline “Three-dimensional modeling and animation”. The following prospects for further research have been proposed: the definition of theoretical foundations and the development of teaching methods for three-dimensional computer design for future engineers-teachers in the process of studying professionally oriented disciplines.