IMMERSIVE TECHNOLOGIES IN FOREIGN LANGUAGE TEACHING FOR ENGINEERING STUDENTS
DOI:
https://doi.org/10.32782/2415-3605.25.2.6Keywords:
augmented reality, education, engineering students, immersive technologies, gamification, language learning, virtual reality, virtual immersive environmentsAbstract
The digital transformation of education is vital for developing foreign language proficiency. Immersive technologies revolutionise education by offering dynamic, interactive, and context-rich learning experiences that surpass traditional methods. These technologies create realistic scenarios for language practice and cultural immersion in safe, controlled settings, thereby enhancing motivation, comprehension, and personalised learning. In education, immersive technologies have evolved to transform learners from passive observers to active participants in simulated events, creating a sense of reality. Virtual reality simulates three-dimensional environments for interactive experiences, generating real situations. While immersive technologies offer significant possibilities, their full didactic potential for foreign language learning remains an area for continued exploration and strategic implementation. A number of scientific works laid the groundwork for understanding the importance of immersive technologies for foreign language studying. By the early 2000s, researchers began exploring the educational potential of immersive technologies, highlighting their appeal for communication and problem-solving alongside technological and cognitive challenges. They observed the growing integration of immersive media into online courses, fostering new student-teacher-content interactions. The paper highlights the growing need for digital transformation in education and investigates the didactic potential of immersive technologies for foreign language acquisition, particularly for students in technical universities. The paper conducted a comparative analysis of existing approaches, identified the characteristics and advantages of immersive learning environments, and surveyed both students and teachers regarding their attitudes towards these technologies. The research concludes that while immersive technologies offer significant benefits for enhancing motivation, interactivity, and practical language application, their full implementation in higher education requires further methodological development and addressing existing challenges.
References
Akçayır M., Akçayır G. Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educational research review. 2017. Vol. 20. P. 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
Al-Gindy A., Felix C., Ahmed A., Matoug A., Alkhidir M. Virtual reality: development of an integrated learning environment for education. International journal of information and education technology. 2020. Vol. 10, No. 3. P. 171–175. https://doi.org/10.18178/ijiet.2020.10.3.1358
Bahari A. Affordances and challenges of teaching language skills by virtual reality: a systematic review (2010–2020). E-Learning and digital media. 2021. Vol. 19, Iss. 2. P. 163–188. https://doi.org/10.1177/20427530211036583
Blyth C. Immersive technologies and language learning. Foreign language annals. 2018. Vol. 51, No. 1. P. 225–232. https://doi.org/10.1111/flan.12327
Bronack S. C. The role of immersive media in online education. The journal of continuing higher education. 2011. Vol. 59, No. 2. P. 113–117. https://doi.org/10.1080/07377363.2011.583186
Chang Y.-S., Chen C.-N., Liao C.-L. Enhancing english-learning performance through a simulation classroom for EFL students using augmented reality–a junior high school case study. Applied sciences. 2020. Vol. 10, No. 21. P. 7854. https://doi.org/10.3390/app10217854
Cummings J. J., Bailenson J. N. How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media psychology. 2015. Vol. 19, No. 2. P. 272–309. https://doi.org/10.1080/15213269.2015.1015740
Dunleavy M., Dede C., Mitchell R. Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of science education and technology. 2008. Vol. 18, No. 1. P. 7–22. https://doi.org/10.1007/s10956-008-9119-1
Freina L., Ott M. A literature review on immersive virtual reality in education: state of the art and perspectives. Else 2015, Bucharest, RO, 23–24 April 2015. https://doi.org/10.12753/2066-026x-15-020
Hamad A., Jia B. How virtual reality technology has changed our lives: an overview of the current and potential applications and limitations. International journal of environmental research and public health. 2022. Vol. 19, No. 18. P. 11278. URL: https://doi.org/10.3390/ijerph191811278
Kessler G. Current realities and future challenges for CALL teacher preparation. CALICO journal. 2021. Vol. 38, no. 3. P. I–XX. https://doi.org/10.1558/cj.21231
Lan Y.-J. Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning. Language learning & technology. 2020. Vol. 24, No. 1. P. 1–15. https://doi.org/10.64152/10125/44704
Osadchyi V. V. Chemerys, H. Y., Osadcha, K. P., Kruhlyk, V. S., Koniukhov, S. L., & Kiv, A. E. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. CEUR Workshop Proceedings, 2020. Vol. 2731. P. 328–340. https://doi.org/10.31812/123456789/4417
Procel, G. J. O., Medina, M. L. F., Sánchez, D. J. S., & Tacuri, M. A. P. Using technology in English teaching. 2024. 172 p. https://doi.org/10.37811/cli_w1048
Romero I., Rodríguez-Martínez J. A., Rodríguez J. L. Optimizing the surface of orthohedra with virtual reality in primary school. Eurasia journal of mathematics, science and technology education. 2023. Vol. 19, No. 9. P. em2325. https://doi.org/10.29333/ejmste/13508
Safadel P., White D. Facilitating molecular biology teaching by using augmented reality (AR) and protein data bank (PDB). TechTrends. 2018. Vol. 63, No. 2. P. 188–193. https://doi.org/10.1007/s11528-018-0343-0
Steuer J. Defining virtual reality: dimensions determining telepresence. Journal of communication. 1992. Vol. 42, No. 4. P. 73–93. https://doi.org/10.1111/j.1460-2466.1992.tb00812.x.






